Warhammer 40K: The Last Marine

About the Project

Role

Level Designer, QA, Audio Designer & VFX Artist

Technologies Used

Coffee Engine (custom engine), Photoshop, Figma, Blender

Development Period

01/02/2025 - 01/06/2025 (5 months)

I began by focusing on level design, where I was responsible for creating levels 1, 2, and 3. This included building 3D blockouts to define spatial layout and gameplay flow, as well as integrating placeholders to establish early visual references and guide development.

I also shaped a difficulty curve that provided a balanced and engaging progression, refined through multiple QA-driven iterations to improve pacing, challenge, and player engagement.

In parallel, I worked on setting up the 3D NavMesh to ensure smooth and coherent navigation for AI agents throughout the environments. This was key to maintaining believable enemy behavior and fluid gameplay.

Beyond level design, I was responsible for designing and implementing audio elements that enriched the atmosphere, while creating custom particle effects to enhance visual feedback, aiming to match the tone and rhythm of gameplay while improving clarity and player satisfaction.

Throughout development, I played a major role in QA, actively participating in numerous testing sessions. I focused especially on environment consistency and gamefeel, identifying and resolving issues that could hinder immersion, pacing, or player responsiveness.

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Development Process

From blockouts and early prototypes to final implementation and polish, the process involved constant iteration and feedback loops to ensure engaging gameplay and immersive environments.

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