Asphalt Legends Unite

PROFESSIONAL EXPERIENCE

About the Experience

Role

Level Design & Vehicle Balancing Intern

Technologies Used

Custom Engine, 3DS Max, Blender, Excel, Jira, Confluence, Communication & Production Software

Period

15/11/2025 - ongoing

I am currently completing my internship at Gameloft Barcelona, one of Gameloft’s key studios and a major contributor to the long-running Asphalt franchise. Gameloft is a global video game company known for developing successful mobile and cross-platform titles such as Asphalt, Modern Combat, and Dungeon Hunter.

My main role is Level Design for Asphalt Legends Unite, where I design and build race track sections from scratch. I work closely with the art and design teams to ensure the levels are faithful to the game’s established style, while respecting technical and production constraints.

I have also contributed to Car Creation, focusing on vehicle balancing, tuning, and gameplay testing. This involved working with Excel-based data, internal tools, and extensive testing to adjust vehicle performance and ensure balanced gameplay.

Overall, this internship has given me hands-on experience in iterative level design, cross-disciplinary collaboration, and data-driven design within a production environment.

  • Designed and built race track sections for Asphalt Legends Unite from greybox to production-ready quality.
  • Iterated on level layouts based on gameplay feedback, art direction, and technical constraints.
  • Collaborated closely with environment artists and designers to ensure visual and gameplay consistency.
  • Contributed to vehicle creation and balancing using Excel-based data, internal tools, and gameplay testing.
  • Performed continuous playtesting to improve flow, readability, and overall racing experience.
Internship image Internship image Internship image