Hexam

About the Project

Role

Game & Level Designer, Artist

Technologies Used

Unity 6, Figma, Photoshop, Google Sheets (CSV system)

Development Period

23/09/2025 - 30/10/2025 (≈ 1 month)

Hexam is an educational puzzle game for children aged 6 to 8, focused on reinforcing Catalan, Math, Science and Music concepts through short, accessible and highly replayable challenges. I designed the core mechanics, level structure, UX and accessibility systems to ensure an intuitive and engaging experience.

I defined and prototyped the game’s five main mechanics—matching, ordering, classifying, selecting and choosing—each designed to provide strong visual feedback and support early cognitive development.

I developed a progressive difficulty curve built around an interactive tutorial and a sequence of easy, medium and hard levels, ensuring children learn gradually without frustration.

For level design, I implemented a modular system powered by over 250 CSV-based templates, keeping the game lightweight while enabling extensive content scalability and replayability.

I also designed several accessibility features, including customizable typography (simple, cursive and dyslexia-friendly), uppercase/lowercase modes, and validated color contrast, ensuring the game adapts to diverse user needs.

  • Core Mechanics: matching, ordering, classifying, selecting, choosing
  • Fully scalable modular level system (250+ templates)
  • Child-friendly UX with strong visual feedback
  • Accessibility-first design for readability and inclusivity
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