This is my most recent project to date and the one I feel most proud of. In just eight days, my team and I managed to create our most engaging and mechanically innovative product. Thanks to a highly skilled technical team that brought the mechanics to life and an artist who perfectly matched the project's vision, we crafted a game that exceeded our expectations.
Ares Atlas was the winner of the Best Technology award and received honorable mentions for both Best Game and Best Design. It was a major design challenge, especially when the theme, “Evolution: Trial and Error”, was revealed. We spent over 24 hours brainstorming, conceptualizing, and prototyping before landing on a solid foundation that the entire team believed in.
From there, we developed multiple general levels for playtesting. As the days progressed, we expanded the game with various biomes, a comprehensive tutorial to ensure accessibility for a wide audience, and levels featuring challenging elements that introduced additional layers of complexity.
I am incredibly proud to have conceptualized such an ambitious project in such a short timeframe and to have worked with a talented team that made it possible while staying mindful of our limitations.
Game & Level Designer, 3D Artist
Unity, C#, Blender, Figma
22/01/2024 - 30/01/2024